fCraft.MapGeneratorOld.EstimateComplexity C# (CSharp) Method

EstimateComplexity() private method

private EstimateComplexity ( ) : void
return void
        private void EstimateComplexity()
        {
            // heightmap creation
            progressTotalEstimate = 10;
            if ( args.UseBias )
                progressTotalEstimate += 2;
            if ( args.LayeredHeightmap )
                progressTotalEstimate += 10;
            if ( args.MarbledHeightmap )
                progressTotalEstimate++;
            if ( args.InvertHeightmap )
                progressTotalEstimate++;

            // heightmap processing
            if ( args.MatchWaterCoverage )
                progressTotalEstimate += 2;
            if ( args.BelowFuncExponent != 1 || args.AboveFuncExponent != 1 )
                progressTotalEstimate += 5;
            if ( args.CliffSmoothing )
                progressTotalEstimate += 2;
            progressTotalEstimate += 2; // slope
            if ( args.MaxHeightVariation > 0 || args.MaxDepthVariation > 0 )
                progressTotalEstimate += 5;

            // filling
            progressTotalEstimate += 15;

            // post processing
            if ( args.AddCaves )
                progressTotalEstimate += 5;
            if ( args.AddOre )
                progressTotalEstimate += 3;
            if ( args.AddBeaches )
                progressTotalEstimate += 5;
            if ( args.AddTrees )
                progressTotalEstimate += 5;
        }