Universe.Physics.BulletSPlugin.BSPhysObject.EnableActor C# (CSharp) Method

EnableActor() public method

public EnableActor ( bool enableActor, string actorName, CreateActor creator ) : void
enableActor bool
actorName string
creator CreateActor
return void
        public void EnableActor(bool enableActor, string actorName, CreateActor creator)
        {
            lock (PhysicalActors)
            {
                BSActor theActor;
                if (PhysicalActors.TryGetActor(actorName, out theActor))
                {
                    // The actor already exists so just turn it on or off
                    DetailLog("{0},BSPhysObject.EnableActor,enableExistingActor,name={1},enable={2}", LocalID, actorName, enableActor);
                    theActor.Enabled = enableActor;
                }
                else
                {
                    // The actor does not exist. If it should, create it.
                    if (enableActor)
                    {
                        DetailLog("{0},BSPhysObject.EnableActor,creatingActor,name={1}", LocalID, actorName);
                        theActor = creator();
                        PhysicalActors.Add(actorName, theActor);
                        theActor.Enabled = true;
                    }
                    else
                    {
                        DetailLog("{0},BSPhysobject.EnableActor,notCreatingActorSinceNotEnabled,name={1}", LocalID, actorName);
                    }
                }
            }
        }