Universe.Physics.BulletSPlugin.BSPhysObject.ComputeCollisionScore C# (CSharp) Method

ComputeCollisionScore() public method

public ComputeCollisionScore ( ) : void
return void
        public void ComputeCollisionScore()
        {
            // Scale the collision count by the time since the last collision.
            // The "+1" prevents dividing by zero.
            long timeAgo = PhysicsScene.SimulationStep - CollidingStep + 1;
            CollisionScore = CollisionAccumulation / timeAgo;
        }