Universe.Physics.BulletSPlugin.BSPhysObject.AddAngularForce C# (CSharp) Method

AddAngularForce() public method

public AddAngularForce ( OpenMetaverse force, bool pushforce ) : void
force OpenMetaverse
pushforce bool
return void
        public override void AddAngularForce(OMV.Vector3 force, bool pushforce)
        {
            AddAngularForce(force, pushforce, false);
        }

Same methods

BSPhysObject::AddAngularForce ( OpenMetaverse force, bool pushforce, bool inTaintTime ) : void