Universe.Physics.BulletSPlugin.BSPhysObject.Destroy C# (CSharp) Method

Destroy() public method

public Destroy ( ) : void
return void
        public virtual void Destroy()
        {
            PhysicalActors.Enable(false);
            PhysicsScene.TaintedObject(LocalID, "BSPhysObject.Destroy", delegate() { PhysicalActors.Dispose(); });
        }

Usage Example

Example #1
0
        public override void RemovePrim(PhysicsActor prim)
        {
            if (!m_initialized)
            {
                return;
            }

            BSPhysObject bsprim = prim as BSPhysObject;

            if (bsprim != null)
            {
                DetailLog("{0},RemovePrim,call", bsprim.LocalID);
                // MainConsole.Instance.DebugFormat("{0}: RemovePrim. id={1}/{2}", LogHeader, bsprim.Name, bsprim.LocalID);
                try
                {
                    lock (PhysObjects) PhysObjects.Remove(bsprim.LocalID);
                }
                catch (Exception e)
                {
                    MainConsole.Instance.ErrorFormat("{0}: Attempt to remove prim that is not in physics scene: {1}",
                                                     LogHeader, e);
                }
                bsprim.Destroy();
                // bsprim.dispose();
            }
            else
            {
                MainConsole.Instance.ErrorFormat("{0}: Attempt to remove prim that is not a BSPrim type.", LogHeader);
            }
        }