Universe.Physics.BulletSPlugin.BSPhysObject.ActivateIfPhysical C# (CSharp) Method

ActivateIfPhysical() public method

public ActivateIfPhysical ( bool forceIt ) : void
forceIt bool
return void
        public void ActivateIfPhysical(bool forceIt)
        {
            //if (IsPhysical && PhysBody.HasPhysicalBody)
            if (PhysBody.HasPhysicalBody)
            {
                if (IsPhysical)
                    PhysicsScene.PE.Activate(PhysBody, forceIt);
                else
                    PhysicsScene.PE.ClearCollisionProxyCache(PhysicsScene.World, PhysBody);
            }
        }