public void ActivateIfPhysical(bool forceIt)
{
//if (IsPhysical && PhysBody.HasPhysicalBody)
if (PhysBody.HasPhysicalBody)
{
if (IsPhysical)
PhysicsScene.PE.Activate(PhysBody, forceIt);
else
PhysicsScene.PE.ClearCollisionProxyCache(PhysicsScene.World, PhysBody);
}
}