SA.FullBodyIK.Bone.forcefix_worldRotation C# (CSharp) Method

forcefix_worldRotation() public method

public forcefix_worldRotation ( ) : void
return void
			public void forcefix_worldRotation()
			{
				if( this.transformIsAlive ) {
					if( !_isReadWorldRotation ) {
						_isReadWorldRotation = true;
						_worldRotation = this.transform.rotation;
					}
					_isWrittenWorldRotation = true;

					// Fix worldPosition
					if( _parentBone != null && _parentBone.transformIsAlive ) {
						Quaternion parentWorldRotation = _parentBone.worldRotation;

						Matrix3x3 parentRotationBasis;
						SAFBIKMatSetRotMultInv1( out parentRotationBasis, ref parentWorldRotation, ref this.parentBone._defaultRotation );

						Vector3 parentWorldPosition = parentBone.worldPosition;

						Vector3 tempPos;
						SAFBIKMatMultVecPreSubAdd( out tempPos, ref parentRotationBasis, ref _defaultPosition, ref parentBone._defaultPosition, ref parentWorldPosition );

						_isWrittenWorldPosition = true;
						_isWritebackWorldPosition = true;
						_worldPosition = tempPos;
					}
				}
			}