void _PresetBoneLocation( BoneLocation boneLocation )
{
_isPresetted = true;
_boneLocation = boneLocation;
_boneType = ToBoneType( boneLocation );
_boneSide = ToBoneSide( boneLocation );
if( _boneType == BoneType.HandFinger ) {
_fingerType = ToFingerType( boneLocation );
_fingerIndex = ToFingerIndex( boneLocation );
} else {
_fingerType = FingerType.Unknown;
_fingerIndex = -1;
}
_PresetLocalAxis();
}