public void PostSyncDisplacement( FullBodyIK fullBodyIK )
{
if( _boneLocation == BoneLocation.Hips ) {
_defaultPosition = fullBodyIK.boneCaches.defaultHipsPosition + fullBodyIK.boneCaches.hipsOffset;
} else if( _parentBone != null ) {
_defaultPosition = _parentBone._defaultPosition + _defaultLocalTranslate;
}
_ComputeLocalAxis( fullBodyIK ); // Require PostPrepare()
}