SA.FullBodyIK.Bone._PresetLocalAxis C# (CSharp) Method

_PresetLocalAxis() public method

public _PresetLocalAxis ( ) : void
return void
			void _PresetLocalAxis()
			{
				switch( _boneType ) {
				case BoneType.Hips:			_PresetLocalAxis( _LocalAxisFrom.Child, _DirectionAs.YPlus ); return;
				case BoneType.Spine:		_PresetLocalAxis( _LocalAxisFrom.Child, _DirectionAs.YPlus ); return;
				case BoneType.Neck:			_PresetLocalAxis( _LocalAxisFrom.Child, _DirectionAs.YPlus ); return;
				case BoneType.Head:			_PresetLocalAxis( _LocalAxisFrom.None, _DirectionAs.None ); return;
				case BoneType.Eye:			_PresetLocalAxis( _LocalAxisFrom.None, _DirectionAs.None ); return;

				case BoneType.Leg:			_PresetLocalAxis( _LocalAxisFrom.Child, _DirectionAs.YMinus ); return;
				case BoneType.Knee:			_PresetLocalAxis( _LocalAxisFrom.Child, _DirectionAs.YMinus ); return;
				case BoneType.Foot:			_PresetLocalAxis( _LocalAxisFrom.Parent, _DirectionAs.YMinus ); return;

				case BoneType.Shoulder:		_PresetLocalAxis( _LocalAxisFrom.Child, (_boneSide == Side.Left) ? _DirectionAs.XMinus : _DirectionAs.XPlus ); return;
				case BoneType.Arm:			_PresetLocalAxis( _LocalAxisFrom.Child, (_boneSide == Side.Left) ? _DirectionAs.XMinus : _DirectionAs.XPlus ); return;
				case BoneType.ArmRoll:		_PresetLocalAxis( _LocalAxisFrom.Parent, (_boneSide == Side.Left) ? _DirectionAs.XMinus : _DirectionAs.XPlus ); return;
				case BoneType.Elbow:		_PresetLocalAxis( _LocalAxisFrom.Child, (_boneSide == Side.Left) ? _DirectionAs.XMinus : _DirectionAs.XPlus ); return;
				case BoneType.ElbowRoll:	_PresetLocalAxis( _LocalAxisFrom.Parent, (_boneSide == Side.Left) ? _DirectionAs.XMinus : _DirectionAs.XPlus ); return;
				case BoneType.Wrist:		_PresetLocalAxis( _LocalAxisFrom.Parent, (_boneSide == Side.Left) ? _DirectionAs.XMinus : _DirectionAs.XPlus ); return;
				}

				if( _boneType == BoneType.HandFinger ) {
					_LocalAxisFrom localAxisFrom = (_fingerIndex + 1 == MaxHandFingerLength) ? _LocalAxisFrom.Parent : _LocalAxisFrom.Child;
					_PresetLocalAxis( localAxisFrom, (_boneSide == Side.Left) ? _DirectionAs.XMinus : _DirectionAs.XPlus );
					return;
				}
			}

Same methods

FullBodyIK.Bone::_PresetLocalAxis ( _LocalAxisFrom localAxisFrom, _DirectionAs localDirectionAs ) : void