SA.FullBodyIK.Bone.SyncDisplacement C# (CSharp) Method

SyncDisplacement() public method

public SyncDisplacement ( ) : void
return void
			public void SyncDisplacement()
			{
				if( _parentBone != null && _parentBone.transformIsAlive && transformIsAlive ) {
					Vector3 translate = this.worldPosition - _parentBone.worldPosition;
					_defaultLocalLength = FastLength.FromVector3( ref translate );
					if( _parentBone.transform == this.transform.parent ) {
						Vector3 localPosition = this.transform.localPosition;
						if( SAFBIKVecNormalize( ref localPosition ) ) {
							Vector3 tempDirection;
							SAFBIKMatMultVec( out tempDirection, ref _parentBone._defaultBasis, ref localPosition );
							_defaultLocalDirection = tempDirection;
							_defaultLocalTranslate = tempDirection * _defaultLocalLength.length;
						} else {
							_defaultLocalDirection = Vector3.zero;
							_defaultLocalTranslate = Vector3.zero;
                        }
					} else {
						_defaultLocalTranslate = _defaultLocalDirection * _defaultLocalLength.length;
					}
				}
			}