FairyGUI.UIPackage.AddPackage C# (CSharp) Method

AddPackage() public static method

Add a UI package from two assetbundles with a optional main asset name.
public static AddPackage ( AssetBundle desc, AssetBundle res, string mainAssetName ) : UIPackage
desc UnityEngine.AssetBundle A assetbunble contains description file.
res UnityEngine.AssetBundle A assetbundle contains resources.
mainAssetName string Main asset name.
return UIPackage
        public static UIPackage AddPackage(AssetBundle desc, AssetBundle res, string mainAssetName)
        {
            string source = null;
            #if UNITY_5
            if (mainAssetName != null)
            {
                TextAsset ta = desc.LoadAsset<TextAsset>(mainAssetName);
                if (ta != null)
                    source = ta.text;
            }
            else
            {
                string[] names = desc.GetAllAssetNames();
                foreach (string n in names)
                {
                    if (n.IndexOf("@") == -1)
                    {
                        TextAsset ta = desc.LoadAsset<TextAsset>(n);
                        if (ta != null)
                        {
                            source = ta.text;
                            if (mainAssetName == null)
                                mainAssetName = Path.GetFileNameWithoutExtension(n);
                            break;
                        }
                    }
                }
            }
            #else
            if (mainAssetName != null)
            {
                TextAsset ta = (TextAsset)desc.Load(mainAssetName, typeof(TextAsset));
                if (ta != null)
                    source = ta.text;
            }
            else
            {
                source = ((TextAsset)desc.mainAsset).text;
                mainAssetName = desc.mainAsset.name;
            }
            #endif
            if (source == null)
                throw new Exception("FairyGUI: invalid package.");
            if (desc != res)
                desc.Unload(true);
            return AddPackage(source, res, mainAssetName);
        }

Same methods

UIPackage::AddPackage ( AssetBundle bundle ) : UIPackage
UIPackage::AddPackage ( AssetBundle desc, AssetBundle res ) : UIPackage
UIPackage::AddPackage ( string descFilePath ) : UIPackage
UIPackage::AddPackage ( string desc, AssetBundle res ) : UIPackage
UIPackage::AddPackage ( string desc, AssetBundle res, string mainAssetName ) : UIPackage
UIPackage::AddPackage ( string assetPath, UIPackage loadFunc ) : UIPackage

Usage Example

Example #1
0
        void Awake()
        {
            if (Application.isPlaying)
            {
                foreach (string packagePath in PreloadPackages)
                {
                    UIPackage.AddPackage(packagePath);
                }

                Load();
            }
        }
All Usage Examples Of FairyGUI.UIPackage::AddPackage