FairyGUI.UIPackage.GetItemAsset C# (CSharp) Method

GetItemAsset() public method

public GetItemAsset ( PackageItem item ) : object
item PackageItem
return object
        public object GetItemAsset(PackageItem item)
        {
            switch (item.type)
            {
                case PackageItemType.Image:
                    if (!item.decoded)
                    {
                        item.decoded = true;
                        AtlasSprite sprite;
                        if (_sprites.TryGetValue(item.id, out sprite))
                            item.texture = CreateSpriteTexture(sprite);
                        else
                            item.texture = NTexture.Empty;
                    }
                    return item.texture;

                case PackageItemType.Atlas:
                    if (!item.decoded)
                    {
                        item.decoded = true;
                        LoadAtlas(item);

                    }
                    return item.texture;

                case PackageItemType.Sound:
                    if (!item.decoded)
                    {
                        item.decoded = true;
                        LoadSound(item);
                    }
                    return item.audioClip;

                case PackageItemType.Font:
                    if (!item.decoded)
                    {
                        item.decoded = true;
                        LoadFont(item);
                    }
                    return item.bitmapFont;

                case PackageItemType.MovieClip:
                    if (!item.decoded)
                    {
                        item.decoded = true;
                        LoadMovieClip(item);
                    }
                    return item.frames;

                case PackageItemType.Component:
                    if (!item.decoded)
                    {
                        item.decoded = true;
                        LoadComponent(item);
                    }
                    if (!_loadingPackage && item.displayList == null)
                    {
                        LoadComponentChildren(item);
                        TranslateComponent(item);
                    }
                    return item.componentData;

                default:
                    if (!item.decoded)
                    {
                        item.decoded = true;
                        item.binary = LoadBinary(item.file);
                    }
                    return item.binary;
            }
        }

Same methods

UIPackage::GetItemAsset ( string resName ) : object
UIPackage::GetItemAsset ( string pkgName, string resName ) : object

Usage Example

Example #1
0
    static int GetItemAsset(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(FairyGUI.UIPackage), typeof(string)))
            {
                FairyGUI.UIPackage obj  = (FairyGUI.UIPackage)ToLua.ToObject(L, 1);
                string             arg0 = ToLua.ToString(L, 2);
                object             o    = obj.GetItemAsset(arg0);
                ToLua.Push(L, o);
                return(1);
            }
            else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(string), typeof(string)))
            {
                string arg0 = ToLua.ToString(L, 1);
                string arg1 = ToLua.ToString(L, 2);
                object o    = FairyGUI.UIPackage.GetItemAsset(arg0, arg1);
                ToLua.Push(L, o);
                return(1);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: FairyGUI.UIPackage.GetItemAsset"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
All Usage Examples Of FairyGUI.UIPackage::GetItemAsset