FairyGUI.UIPackage.LoadSound C# (CSharp) Method

LoadSound() private method

private LoadSound ( PackageItem item ) : void
item PackageItem
return void
        void LoadSound(PackageItem item)
        {
            string fileName = _assetNamePrefix + Path.GetFileNameWithoutExtension(item.file);
            string ext = Path.GetExtension(item.file);
            if (_resBundle != null)
            {
            #if UNITY_5
                item.audioClip = _resBundle.LoadAsset<AudioClip>(fileName);
            #else
                item.audioClip = (AudioClip)_resBundle.Load(fileName, typeof(AudioClip));
            #endif
            }
            else
                item.audioClip = (AudioClip)_loadFunc(fileName, ext, typeof(AudioClip));
        }