byte[] LoadBinary(string fileName)
{
string ext = Path.GetExtension(fileName);
fileName = _assetNamePrefix + Path.GetFileNameWithoutExtension(fileName);
TextAsset ta;
if (_resBundle != null)
{
#if UNITY_5
ta = _resBundle.LoadAsset<TextAsset>(fileName);
#else
ta = (TextAsset)_resBundle.Load(fileName, typeof(TextAsset));
#endif
}
else
ta = (TextAsset)_loadFunc(fileName, ext, typeof(TextAsset));
if (ta != null)
return ta.bytes;
else
return null;
}