NTexture CreateSpriteTexture(AtlasSprite sprite)
{
PackageItem atlasItem;
if (_itemsById.TryGetValue(sprite.atlas, out atlasItem))
return new NTexture((NTexture)GetItemAsset(atlasItem), sprite.rect);
else
{
Debug.LogWarning("FairyGUI: " + sprite.atlas + " not found in " + this.name);
return NTexture.Empty;
}
}