ControllerAIHumanoid.OnCollisionEnter C# (CSharp) Method

OnCollisionEnter() private method

private OnCollisionEnter ( Collision coll ) : void
coll Collision
return void
    void OnCollisionEnter(Collision coll)
    {
        if (coll.gameObject.GetComponentInParent<IControllerPlayer>() != null || coll.gameObject.tag == "Enemy")
        {
            RpcDie(coll.relativeVelocity);
        }
    }
    public void Damage(IDamageSource hSource)