public override void OnStartServer()
{
this.AI = GetComponent<AIPath>();
this.hearingCollider = GetComponent<SphereCollider>();
this.capsuleCollider = GetComponent<CapsuleCollider>();
this.forwardHash = Animator.StringToHash("Forward");
this.turnHash = Animator.StringToHash("Turn");
this.toChaseHash = Animator.StringToHash("ToChase");
this.NearEnemies = new List<IControllerPlayer>();
this.seeker = GetComponent<Seeker>();
this.RVOController = GetComponent<RVOController>();
this.MaxSpeedRVO = RVOController.maxSpeed;
}
void Start()