ControllerAIHumanoid.OnTriggerEnter C# (CSharp) Method

OnTriggerEnter() private method

private OnTriggerEnter ( Collider other ) : void
other Collider
return void
    void OnTriggerEnter(Collider other)
    {


        IControllerPlayer enemy = other.gameObject.GetComponent<IControllerPlayer>();

        if (enemy != null || /* enemy is ControllerPlayerWheels || enemy is ControllerSpiderMech ||*/ other.tag == "Enemy")
        {
            if (!NearEnemies.Contains(enemy))
                this.NearEnemies.Add(enemy);

            if (!animator.GetBool(toChaseHash))
            {
                //Prende la transform del veicolo per settare la mira correttamente.  Trovare un altro sistema!!!
                CurrentEnemy = other.gameObject.GetComponent<ControllerWheels>().CentralPoint;

                RpcSetCurrentEnemy(other.gameObject.GetComponent<NetworkIdentity>());
                animator.SetBool(toChaseHash, true);
            }
        }
    }
    void OnTriggerExit(Collider other)