void OnTriggerEnter(Collider other)
{
IControllerPlayer enemy = other.gameObject.GetComponent<IControllerPlayer>();
if (enemy != null || /* enemy is ControllerPlayerWheels || enemy is ControllerSpiderMech ||*/ other.tag == "Enemy")
{
if (!NearEnemies.Contains(enemy))
this.NearEnemies.Add(enemy);
if (!animator.GetBool(toChaseHash))
{
//Prende la transform del veicolo per settare la mira correttamente. Trovare un altro sistema!!!
CurrentEnemy = other.gameObject.GetComponent<ControllerWheels>().CentralPoint;
RpcSetCurrentEnemy(other.gameObject.GetComponent<NetworkIdentity>());
animator.SetBool(toChaseHash, true);
}
}
}
void OnTriggerExit(Collider other)