void SendMotion()
{
if (!isServer)
return;
if (Vector3.Distance(myTransform.position, lastPos) > posThershold || Quaternion.Angle(myTransform.rotation, lastRot) > rotThershold)
{
lastPos = myTransform.position;
lastRot = myTransform.rotation;
syncPos = myTransform.position;
syncRotY = myTransform.eulerAngles.y;
}
}
void LerpMotion()