internal void RpcDie(Vector3 force)
{
GameObject ragdoll = Instantiate(Ragdoll, this.transform.position, this.transform.rotation) as GameObject;
SetTransformRagdoll(ragdoll);
Instantiate(WeaponRagdoll, weaponLocator.position, weaponLocator.rotation);
ragdoll.GetComponentsInChildren<Rigidbody>().ToList().ForEach(r => r.AddForce(force, ForceMode.VelocityChange));
this.gameObject.SetActive(false);
}
[ClientRpc]