private OnCollisionEnter ( Collision coll ) : void | ||
coll | Collision | |
return | void |
void OnCollisionEnter(Collision coll)
{
if (coll.gameObject.GetComponentInParent<IControllerPlayer>() != null || coll.gameObject.tag == "Enemy")
{
RpcDie(coll.relativeVelocity);
}
}
public void Damage(IDamageSource hSource)