void LerpMotion()
{
if (isServer)
return;
myTransform.position = Vector3.Lerp(myTransform.position, syncPos, Time.deltaTime * lerpRate);
Vector3 newRotation = new Vector3(0f, syncRotY, 0f);
myTransform.rotation = Quaternion.Lerp(myTransform.rotation, Quaternion.Euler(newRotation), Time.deltaTime * lerpRate);
}
void Update()