public static UnsummonPetR ( Creature creature, bool success, long entityId ) : void | ||
creature | Creature | |
success | bool | |
entityId | long | |
리턴 | void |
public static void UnsummonPetR(Creature creature, bool success, long entityId)
{
var packet = new Packet(Op.UnsummonPetR, creature.EntityId);
packet.PutByte(success);
packet.PutLong(entityId);
creature.Client.Send(packet);
}