public static PersonalShopSetUpR_Fail ( Creature creature ) : void | ||
creature | Creature | |
리턴 | void |
public static void PersonalShopSetUpR_Fail(Creature creature)
{
var packet = new Packet(Op.PersonalShopSetUpR, creature.EntityId);
packet.PutByte(false);
creature.Client.Send(packet);
}