public static StabilityMeterUpdate ( Creature receiver, Creature creature ) : void | ||
receiver | Creature | |
creature | Creature | |
리턴 | void |
public static void StabilityMeterUpdate(Creature receiver, Creature creature)
{
var packet = new Packet(Op.StabilityMeterUpdate, receiver.EntityId);
packet.PutLong(creature.EntityId);
packet.PutFloat(creature.Stability);
packet.PutByte(1);
receiver.Client.Send(packet);
}