UnityScript.Parser.UnityScriptParser.member_reference_expression C# (CSharp) Method

member_reference_expression() public method

public member_reference_expression ( Expression target ) : Expression
target Expression
return Expression
        public Expression member_reference_expression(Expression target)
        {
            Expression expression = null;
            IToken token = null;
            expression = target;
            try
            {
                int num = this.LA(1);
                if (num == 0x5b)
                {
                    TypeReferenceCollection references;
                    token = this.LT(1);
                    this.match(0x5b);
                    if (base.inputState.guessing == 0)
                    {
                        GenericReferenceExpression expression2;
                        GenericReferenceExpression expression3;
                        GenericReferenceExpression expression1 = expression2 = new GenericReferenceExpression(ToLexicalInfo(token));
                        expression2.set_Target(expression);
                        expression = expression3 = expression2;
                        references = expression3.get_GenericArguments();
                    }
                    this.type_reference_list(references);
                    this.match(0x5f);
                    return expression;
                }
                if (((num != 12) && (num != 20)) && ((num != 0x25) && (num != 0x3b)))
                {
                    throw new NoViableAltException(this.LT(1), this.getFilename());
                }
                Token token2 = this.member();
                if (base.inputState.guessing == 0)
                {
                    MemberReferenceExpression expression4;
                    MemberReferenceExpression expression7 = expression4 = new MemberReferenceExpression(ToLexicalInfo(token2));
                    expression4.set_Target(expression);
                    expression4.set_Name(token2.getText());
                    expression = expression4;
                }
                return expression;
            }
            catch (RecognitionException exception)
            {
                if (base.inputState.guessing != 0)
                {
                    throw;
                }
                this.reportError(exception);
                this.recover(exception, tokenSet_20_);
                return expression;
            }
            return expression;
        }
UnityScriptParser