UnityScript.Parser.UnityScriptParser.if_statement C# (CSharp) Method

if_statement() public method

public if_statement ( Block container ) : void
container Block
return void
        public void if_statement(Block container)
        {
            IToken token = null;
            IToken token2 = null;
            try
            {
                IfStatement statement2;
                Block block;
                token = this.LT(1);
                this.match(0x15);
                Expression expression = this.paren_expression();
                if (base.inputState.guessing == 0)
                {
                    IfStatement statement;
                    Block block2;
                    IfStatement statement1 = statement = new IfStatement(ToLexicalInfo(token));
                    statement.set_Condition(expression);
                    statement2 = statement;
                    statement2.set_TrueBlock(block2 = new Block());
                    block = block2;
                    container.Add(statement2);
                }
                this.compound_or_single_stmt(block);
                if ((this.LA(1) == 11) && tokenSet_2_.member(this.LA(2)))
                {
                    token2 = this.LT(1);
                    this.match(11);
                    if (base.inputState.guessing == 0)
                    {
                        Block block3;
                        statement2.set_FalseBlock(block3 = new Block(ToLexicalInfo(token2)));
                        block = block3;
                    }
                    this.compound_or_single_stmt(block);
                }
                else if (!tokenSet_15_.member(this.LA(1)) || !tokenSet_20_.member(this.LA(2)))
                {
                    throw new NoViableAltException(this.LT(1), this.getFilename());
                }
            }
            catch (RecognitionException exception)
            {
                if (base.inputState.guessing != 0)
                {
                    throw;
                }
                this.reportError(exception);
                this.recover(exception, tokenSet_15_);
            }
        }
UnityScriptParser