UnityScript.Parser.UnityScriptParser.function_type_parameters C# (CSharp) Method

function_type_parameters() public method

public function_type_parameters ( ParameterDeclarationCollection parameters ) : void
parameters ParameterDeclarationCollection
return void
        public void function_type_parameters(ParameterDeclarationCollection parameters)
        {
            try
            {
                this.match(0x3f);
                switch (this.LA(1))
                {
                    case 0x13:
                    case 0x3b:
                    {
                        TypeReference reference = this.type_reference();
                        if (base.inputState.guessing == 0)
                        {
                            ParameterDeclaration declaration;
                            ParameterDeclaration declaration1 = declaration = new ParameterDeclaration();
                            declaration.set_Type(reference);
                            declaration.set_Name("arg" + parameters.Count);
                            parameters.Add(declaration);
                        }
                        while (this.LA(1) == 0x43)
                        {
                            this.match(0x43);
                            reference = this.type_reference();
                            if (base.inputState.guessing == 0)
                            {
                                ParameterDeclaration declaration2;
                                ParameterDeclaration declaration3 = declaration2 = new ParameterDeclaration();
                                declaration2.set_Type(reference);
                                declaration2.set_Name("arg" + parameters.Count);
                                parameters.Add(declaration2);
                            }
                        }
                        break;
                    }
                    case 0x40:
                        break;

                    default:
                        throw new NoViableAltException(this.LT(1), this.getFilename());
                }
                this.match(0x40);
            }
            catch (RecognitionException exception)
            {
                if (base.inputState.guessing != 0)
                {
                    throw;
                }
                this.reportError(exception);
                this.recover(exception, tokenSet_35_);
            }
        }
UnityScriptParser