UnityScript.Parser.UnityScriptParser.GetCurrentLoopLabel C# (CSharp) Method

GetCurrentLoopLabel() public method

public GetCurrentLoopLabel ( ) : string
return string
        public string GetCurrentLoopLabel()
        {
            object local1 = this._loopStack[-1];
            if (!(local1 is Node))
            {
            }
            Node node = (Node) RuntimeServices.Coerce(local1, typeof(Node));
            object obj2 = node.get_Item("UpdateLabel");
            if ((obj2 != null) && !node.ContainsAnnotation("LabelInUse"))
            {
                node.Annotate("LabelInUse");
            }
            if (!(obj2 is string))
            {
            }
            return ((this._loopStack.Count != 0) ? ((string) RuntimeServices.Coerce(obj2, typeof(string))) : null);
        }
UnityScriptParser