UnityScript.Parser.UnityScriptParser.array_initializer C# (CSharp) Method

array_initializer() public method

public array_initializer ( ) : Expression
return Expression
        public Expression array_initializer()
        {
            Expression expression = null;
            List<Expression> dimensions = new List<Expression>(1);
            try
            {
                TypeReference elementType = this.simple_type_reference();
                this.match(0x44);
                Expression item = this.sum();
                if (base.inputState.guessing == 0)
                {
                    dimensions.Add(item);
                }
                while (this.LA(1) == 0x43)
                {
                    this.match(0x43);
                    item = this.sum();
                    if (base.inputState.guessing == 0)
                    {
                        dimensions.Add(item);
                    }
                }
                this.match(0x45);
                if (base.inputState.guessing == 0)
                {
                    expression = CodeFactory.NewArrayInitializer(elementType.get_LexicalInfo(), elementType, dimensions);
                }
            }
            catch (RecognitionException exception)
            {
                if (base.inputState.guessing != 0)
                {
                    throw;
                }
                this.reportError(exception);
                this.recover(exception, tokenSet_20_);
                return expression;
            }
            return expression;
        }
UnityScriptParser