UnityEngine.Texture2D.Internal_Create C# (CSharp) Method

Internal_Create() private method

private Internal_Create ( [ mono, int width, int height, TextureFormat format, bool mipmap, bool linear, IntPtr nativeTex ) : void
mono [
width int
height int
format TextureFormat
mipmap bool
linear bool
nativeTex IntPtr
return void
        private static extern void Internal_Create([Writable] Texture2D mono, int width, int height, TextureFormat format, bool mipmap, bool linear, IntPtr nativeTex);
        [MethodImpl(MethodImplOptions.InternalCall)]

Usage Example

コード例 #1
0
        internal Texture2D(int width, int height, GraphicsFormat format, TextureCreationFlags flags, int mipCount, IntPtr nativeTex)
        {
            bool flag = base.ValidateFormat(format, FormatUsage.Sample);

            if (flag)
            {
                Texture2D.Internal_Create(this, width, height, mipCount, format, flags, nativeTex);
            }
        }
All Usage Examples Of UnityEngine.Texture2D::Internal_Create