UnityEngine.Texture2D.INTERNAL_CALL_ReadPixels C# (CSharp) Method

INTERNAL_CALL_ReadPixels() private method

private INTERNAL_CALL_ReadPixels ( Texture2D self, Rect &source, int destX, int destY, bool recalculateMipMaps ) : void
self Texture2D
source Rect
destX int
destY int
recalculateMipMaps bool
return void
        private static extern void INTERNAL_CALL_ReadPixels(Texture2D self, ref Rect source, int destX, int destY, bool recalculateMipMaps);
        [MethodImpl(MethodImplOptions.InternalCall)]

Usage Example

コード例 #1
0
ファイル: Texture2D.cs プロジェクト: zhkuang/UnityDecompiled
        public void ReadPixels(Rect source, int destX, int destY)
        {
            bool recalculateMipMaps = true;

            Texture2D.INTERNAL_CALL_ReadPixels(this, ref source, destX, destY, recalculateMipMaps);
        }
All Usage Examples Of UnityEngine.Texture2D::INTERNAL_CALL_ReadPixels