UnityEngine.Texture2D.INTERNAL_CALL_ReadPixels C# (CSharp) Méthode

INTERNAL_CALL_ReadPixels() private méthode

private INTERNAL_CALL_ReadPixels ( Texture2D self, Rect &source, int destX, int destY, bool recalculateMipMaps ) : void
self Texture2D
source Rect
destX int
destY int
recalculateMipMaps bool
Résultat void
        private static extern void INTERNAL_CALL_ReadPixels(Texture2D self, ref Rect source, int destX, int destY, bool recalculateMipMaps);
        [MethodImpl(MethodImplOptions.InternalCall)]

Usage Example

Exemple #1
0
        public void ReadPixels(Rect source, int destX, int destY)
        {
            bool recalculateMipMaps = true;

            Texture2D.INTERNAL_CALL_ReadPixels(this, ref source, destX, destY, recalculateMipMaps);
        }
All Usage Examples Of UnityEngine.Texture2D::INTERNAL_CALL_ReadPixels