/// <summary>
/// <para>Returns filtered pixel color at normalized coordinates (u, v).</para>
/// </summary>
/// <param name="u"></param>
/// <param name="v"></param>
public Color GetPixelBilinear(float u, float v)
{
Color color;
Texture2D.INTERNAL_CALL_GetPixelBilinear(this, u, v, out color);
return(color);
}