UnityEngine.Texture2D.INTERNAL_CALL_GetPixelBilinear C# (CSharp) Method

INTERNAL_CALL_GetPixelBilinear() private method

private INTERNAL_CALL_GetPixelBilinear ( Texture2D self, float u, float v, Color &value ) : void
self Texture2D
u float
v float
value Color
return void
        private static extern void INTERNAL_CALL_GetPixelBilinear(Texture2D self, float u, float v, out Color value);
        [MethodImpl(MethodImplOptions.InternalCall)]

Usage Example

コード例 #1
0
ファイル: Texture2D.cs プロジェクト: zlhtech/unity-decompiled
        /// <summary>
        ///   <para>Returns filtered pixel color at normalized coordinates (u, v).</para>
        /// </summary>
        /// <param name="u"></param>
        /// <param name="v"></param>
        public Color GetPixelBilinear(float u, float v)
        {
            Color color;

            Texture2D.INTERNAL_CALL_GetPixelBilinear(this, u, v, out color);
            return(color);
        }
All Usage Examples Of UnityEngine.Texture2D::INTERNAL_CALL_GetPixelBilinear