UnityEngine.Texture2D.Texture2D C# (CSharp) Method

Texture2D() public method

Create a new empty texture.

public Texture2D ( int width, int height ) : System
width int
height int
return System
        public Texture2D(int width, int height)
        {
            Internal_Create(this, width, height, TextureFormat.RGBA32, true, false, IntPtr.Zero);
        }

Same methods

Texture2D::Texture2D ( int width, int height, TextureFormat format, bool mipmap ) : System
Texture2D::Texture2D ( int width, int height, TextureFormat format, bool mipmap, bool linear ) : System
Texture2D::Texture2D ( int width, int height, TextureFormat format, bool mipmap, bool linear, IntPtr nativeTex ) : System