private static extern void Internal_Create([Writable] Texture2D mono, int width, int height, TextureFormat format, bool mipmap, bool linear, IntPtr nativeTex); [MethodImpl(MethodImplOptions.InternalCall)]
internal Texture2D(int width, int height, GraphicsFormat format, TextureCreationFlags flags, int mipCount, IntPtr nativeTex) { bool flag = base.ValidateFormat(format, FormatUsage.Sample); if (flag) { Texture2D.Internal_Create(this, width, height, mipCount, format, flags, nativeTex); } }