UnityEngine.NavMeshAgent.INTERNAL_CALL_CalculatePathInternal C# (CSharp) Method

INTERNAL_CALL_CalculatePathInternal() private method

private INTERNAL_CALL_CalculatePathInternal ( NavMeshAgent self, Vector3 &targetPosition, NavMeshPath path ) : bool
self NavMeshAgent
targetPosition Vector3
path NavMeshPath
return bool
        private static extern bool INTERNAL_CALL_CalculatePathInternal(NavMeshAgent self, ref Vector3 targetPosition, NavMeshPath path);
        [MethodImpl(MethodImplOptions.InternalCall), WrapperlessIcall]

Usage Example

コード例 #1
0
 private bool CalculatePathInternal(Vector3 targetPosition, NavMeshPath path)
 {
     return(NavMeshAgent.INTERNAL_CALL_CalculatePathInternal(this, ref targetPosition, path));
 }