static public int FindClosestEdge(IntPtr l)
{
try {
UnityEngine.NavMeshAgent self = (UnityEngine.NavMeshAgent)checkSelf(l);
UnityEngine.NavMeshHit a1;
var ret = self.FindClosestEdge(out a1);
pushValue(l, ret);
pushValue(l, a1);
return(2);
}
catch (Exception e) {
LuaDLL.luaL_error(l, e.ToString());
return(0);
}
}