static public int GetLayerCost(IntPtr l)
{
try {
UnityEngine.NavMeshAgent self = (UnityEngine.NavMeshAgent)checkSelf(l);
System.Int32 a1;
checkType(l, 2, out a1);
var ret = self.GetLayerCost(a1);
pushValue(l, ret);
return(1);
}
catch (Exception e) {
LuaDLL.luaL_error(l, e.ToString());
return(0);
}
}