UnityEngine.NavMeshAgent.ActivateCurrentOffMeshLink C# (CSharp) Method

ActivateCurrentOffMeshLink() private method

private ActivateCurrentOffMeshLink ( bool activated ) : void
activated bool
return void
        public extern void ActivateCurrentOffMeshLink(bool activated);
        public bool CalculatePath(Vector3 targetPosition, NavMeshPath path)

Usage Example

コード例 #1
0
 static public int ActivateCurrentOffMeshLink(IntPtr l)
 {
     try {
         UnityEngine.NavMeshAgent self = (UnityEngine.NavMeshAgent)checkSelf(l);
         System.Boolean           a1;
         checkType(l, 2, out a1);
         self.ActivateCurrentOffMeshLink(a1);
         return(0);
     }
     catch (Exception e) {
         LuaDLL.luaL_error(l, e.ToString());
         return(0);
     }
 }
All Usage Examples Of UnityEngine.NavMeshAgent::ActivateCurrentOffMeshLink