Set a vector parameter.
public void SetVector(string name, Vector4 val) { this.SetVector(Shader.PropertyToID(name), val); } }
public void SetConstants(ComputeShader compute, float dt) { compute.SetFloat(ShaderConst.PROP_DELTA_TIME, dt); compute.SetFloat(ShaderConst.PROP_ELASTICS, _data.elastics); compute.SetFloat(ShaderConst.PROP_PARTICLE_RADIUS, _data.radius); compute.SetVector(ShaderConst.PROP_BOUNDS, _data.bounds); }