static public int GetKernelThreadGroupSizes(IntPtr l)
{
try {
UnityEngine.ComputeShader self = (UnityEngine.ComputeShader)checkSelf(l);
System.Int32 a1;
checkType(l, 2, out a1);
System.UInt32 a2;
System.UInt32 a3;
System.UInt32 a4;
self.GetKernelThreadGroupSizes(a1, out a2, out a3, out a4);
pushValue(l, true);
pushValue(l, a2);
pushValue(l, a3);
pushValue(l, a4);
return(4);
}
catch (Exception e) {
return(error(l, e));
}
}