UnityEngine.ComputeShader.SetFloats C# (CSharp) Method

SetFloats() public method

Set multiple consecutive float parameters at once.

public SetFloats ( int nameID ) : void
nameID int Property name ID, use Shader.PropertyToID to get it.
return void
        public void SetFloats(int nameID, params float[] values)
        {
            this.Internal_SetFloats(nameID, values);
        }

Same methods

ComputeShader::SetFloats ( string name ) : void

Usage Example

コード例 #1
0
 static public int SetFloats(IntPtr l)
 {
     try {
         int argc = LuaDLL.lua_gettop(l);
         if (matchType(l, argc, 2, typeof(int), typeof(System.Single[])))
         {
             UnityEngine.ComputeShader self = (UnityEngine.ComputeShader)checkSelf(l);
             System.Int32 a1;
             checkType(l, 2, out a1);
             System.Single[] a2;
             checkParams(l, 3, out a2);
             self.SetFloats(a1, a2);
             pushValue(l, true);
             return(1);
         }
         else if (matchType(l, argc, 2, typeof(string), typeof(System.Single[])))
         {
             UnityEngine.ComputeShader self = (UnityEngine.ComputeShader)checkSelf(l);
             System.String             a1;
             checkType(l, 2, out a1);
             System.Single[] a2;
             checkParams(l, 3, out a2);
             self.SetFloats(a1, a2);
             pushValue(l, true);
             return(1);
         }
         pushValue(l, false);
         LuaDLL.lua_pushstring(l, "No matched override function SetFloats to call");
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
All Usage Examples Of UnityEngine.ComputeShader::SetFloats