Set a vector parameter.
public void SetVector(int nameID, Vector4 val) { INTERNAL_CALL_SetVector(this, nameID, ref val); }
public void SetConstants(ComputeShader compute, float dt) { compute.SetFloat(ShaderConst.PROP_DELTA_TIME, dt); compute.SetFloat(ShaderConst.PROP_ELASTICS, _data.elastics); compute.SetFloat(ShaderConst.PROP_PARTICLE_RADIUS, _data.radius); compute.SetVector(ShaderConst.PROP_BOUNDS, _data.bounds); }