UnityEngine.ComputeShader.SetBool C# (CSharp) Method

SetBool() public method

Set a bool parameter.

public SetBool ( int nameID, bool val ) : void
nameID int Property name ID, use Shader.PropertyToID to get it.
val bool Value to set.
return void
        public void SetBool(int nameID, bool val)
        {
            this.SetInt(nameID, !val ? 0 : 1);
        }

Same methods

ComputeShader::SetBool ( string name, bool val ) : void

Usage Example

コード例 #1
0
 static public int SetBool(IntPtr l)
 {
     try {
         int argc = LuaDLL.lua_gettop(l);
         if (matchType(l, argc, 2, typeof(int), typeof(bool)))
         {
             UnityEngine.ComputeShader self = (UnityEngine.ComputeShader)checkSelf(l);
             System.Int32 a1;
             checkType(l, 2, out a1);
             System.Boolean a2;
             checkType(l, 3, out a2);
             self.SetBool(a1, a2);
             pushValue(l, true);
             return(1);
         }
         else if (matchType(l, argc, 2, typeof(string), typeof(bool)))
         {
             UnityEngine.ComputeShader self = (UnityEngine.ComputeShader)checkSelf(l);
             System.String             a1;
             checkType(l, 2, out a1);
             System.Boolean a2;
             checkType(l, 3, out a2);
             self.SetBool(a1, a2);
             pushValue(l, true);
             return(1);
         }
         pushValue(l, false);
         LuaDLL.lua_pushstring(l, "No matched override function SetBool to call");
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
All Usage Examples Of UnityEngine.ComputeShader::SetBool