UnityEngine.ClusterInput.INTERNAL_CALL_SetTrackerRotation C# (CSharp) Method

INTERNAL_CALL_SetTrackerRotation() private method

private INTERNAL_CALL_SetTrackerRotation ( string name, Quaternion &value ) : void
name string
value Quaternion
return void
        private static extern void INTERNAL_CALL_SetTrackerRotation(string name, ref Quaternion value);
        /// <summary>

Usage Example

コード例 #1
0
 /// <summary>
 ///   <para>Sets the tracker rotation for this input. Only works for input typed Custom.</para>
 /// </summary>
 /// <param name="name">Name of input to modify.</param>
 /// <param name="value">Value to set.</param>
 public static void SetTrackerRotation(string name, Quaternion value)
 {
     ClusterInput.INTERNAL_CALL_SetTrackerRotation(name, ref value);
 }