UnityEngine.ClusterInput.AddInput C# (CSharp) Method

AddInput() private method

private AddInput ( string name, string deviceName, string serverUrl, int index, ClusterInputType type ) : bool
name string
deviceName string
serverUrl string
index int
type ClusterInputType
return bool
        public static extern bool AddInput(string name, string deviceName, string serverUrl, int index, ClusterInputType type);
        /// <summary>