UnityEngine.ClusterInput.INTERNAL_CALL_SetTrackerPosition C# (CSharp) Method

INTERNAL_CALL_SetTrackerPosition() private method

private INTERNAL_CALL_SetTrackerPosition ( string name, Vector3 &value ) : void
name string
value Vector3
return void
        private static extern void INTERNAL_CALL_SetTrackerPosition(string name, ref Vector3 value);
        [MethodImpl(MethodImplOptions.InternalCall)]

Usage Example

コード例 #1
0
 /// <summary>
 ///   <para>Sets the tracker position for this input. Only works for input typed Custom.</para>
 /// </summary>
 /// <param name="name">Name of input to modify.</param>
 /// <param name="value">Value to set.</param>
 public static void SetTrackerPosition(string name, Vector3 value)
 {
     ClusterInput.INTERNAL_CALL_SetTrackerPosition(name, ref value);
 }