UnityEngine.ClusterInput.EditInput C# (CSharp) Method

EditInput() private method

private EditInput ( string name, string deviceName, string serverUrl, int index, ClusterInputType type ) : bool
name string
deviceName string
serverUrl string
index int
type ClusterInputType
return bool
        public static extern bool EditInput(string name, string deviceName, string serverUrl, int index, ClusterInputType type);
        /// <summary>